I signed up for the SL Bloggers Mix and Match a bit ago, and as a result, I’ve written a guest post about paying it forward in SL (topic suggested by Ganymedes Costagravas) for Living in the Metaverse. The topic I suggested – the impact of socialization outside SL through sites like Flickr and Plurk on relationships within SL – is being tackled by Uccello Poultry on the official SL blog. The guest writer here today is Quaintly Tuqiri of Quirky Quaintly, and the rest of this post is her detailed look at keeping new male residents engaged in SL as suggested by Eliza Wrigglesworth.
—
How many of you remember your first week in SL®? I vividly remember bumping into people all the time and apologising, “Sorry, I’m new, I can’t walk straight yet.” Everyone who heard that laughed, not at me (at least I hope not) but with me, because they’d all gone through it themselves and totally knew what I meant.
When you’re new in SL, there’s this learning curve, especially for someone like me who’s never played computer games before. No MMORPGs, no nothing, the only thing I used to play regularly was Minesweeper. And occasionally Solitaire. Oh yes, and back in my previous office we’d play Yahoo’s TextTwist. But all those hardly count, next to SL (okay, okay, I know SL’s not a game! Give me a break, will ya?
)
Right, where was I? Oh yeah, the learning curve. I’m supposed to be telling you about “The lack of encouragement for new male residents to stay in Second Life”, but since I’m, err, female — does a quick check, right, okay, definitely female — I decided to conduct an Extremely Unscientific Survey among male residents to see what they had to say.
16 male residents responded, and the general consensus is that… [drum roll] … friends are generally the greatest form of encouragement for new male residents to stay in SL. “I came and went my first year. I hung around when I finally started making some friends and started going places and doing things with them,” says Dyami Jameson.
Adds Jerremy Darwin, “I think to stay interested in SL one needs to start making friends. The most wonderful places or builds don’t mean a thing if you don’t have friends to share it with.”

Guys need friends to monkey around with
However, at least two of the guys also noted that SL functions more like a social network than a game (okay, okay! I told you I know it’s not a game!). And, err, unlike women, most guys aren’t that much into socialising. Hold the rotten tomatoes! I didn’t say this, they said it! I’m just quoting! I’m not the one stereotyping and being sexist here!!
“I think men in Second Life are more motivated by ‘goals’ and scoring systems, which makes SL less attractive to them than women, who are more attracted to the social aspect of the metaverse,” comments Prad Prathivi. “Guys are naturally competitive and aim to lead the pack, which is harder and less obvious to achieve in SL.” I’m imagining all the guys reading this flexing their muscles now…
Peter Stindberg explains it this way: “Males want challenges, tasks and goals — all this is not apparent in SL. You need to find your own purpose in SL, make your own goals, find your own tasks. This makes SL less attractive compared to a kill-all-enemies-grab-all-gold type of game.” He suggests converting orientation stations into games which might offer a reward, perhaps a small amount of L$ or some sort of avatar clothing or equipment.
“It’s a stereotype, but give each new male resident a fishing rod and a shotgun, fill the Linden seas with fish and the forests with deer, reward each trophy with L$1 or status points or gadgets, and the crucial first days and weeks will pass more easily,” adds Peter.
Other suggestions included sending male avatars to a different starting location, for example a space/sci-fi sim, or one where weapons were welcome and combat enabled. Some of them come from MMORPGs and are used to shooting things, going on quests, having a goal. Let them shoot things! Give them a comfortable, familiar environment to start with! Lure them in, and before they know it, they’ll be stuck here like the rest of us. Muahahahahah!
It was also noted that there is not enough information about all the other things going on in SL apart from clubbing, “playing house”, and sex. “A quick look at the SLCN website reveals a lot more than you find on the main [SecondLife] website. For example, I discovered there was a football tournament,” Ciaran Laval says. Oooh football. As a mere female, I’ve never understood this fascination men have with that tiny round thing they go chasing around the field…
This difference in male-female perspective leads Jerremy to believe that there should be different types of marketing strategies targeting different demographic groups. Ads targeting males should focus on things that interest men more: “The power to control their world — building, scripting. The ability to watch or participate in unique sporting events. Machinima. Role-playing. And, as these are men, hot sexy women can’t hurt,” he grins. Of course, some… um… many males might enter SL for the sex, but that’s bound to pall after awhile. I think. Does sex ever get boring? Err… lemme rephrase. Does pixel humping ever get boring? Is that a resounding “NO!” I hear? o.O
The sex thing is part of the visual aspect of SL, though. If SL weren’t so dependent on visual content, and weren’t so open-ended, things might be different. But because visual content is an important aspect of SL, the avatar’s appearance is one of the crucial factors that will encourage a new male residents to stay on. Girls want to look pretty; guys want to look hunky. Or at least, they don’t want to look like ridiculous newbies. If they have to look ridiculous, they’d rather not be there at all. I mean, come on, if I had to stare at an ugly avatar on the screen all the time, I wouldn’t want to go inworld, either.
“There’s a certain ‘Ken & Barbie’ aspect to SL that seems to appeal to both sexes, and I find that most male residents enjoy ‘fixing up’ their avatar with the best-looking and highest quality items just as much as females,” Merrick Thor comments. I’ve seen Merrick as Captain America, the Human Torch and Bob the Builder, so I’m not sure what he’s referring to when he talks about fixing up his avatar with “the best-looking and highest quality items”, but never mind XD
So the prevalence of the fashion industry and the corresponding difficulty of finding good — or any — men’s clothing can be a stumbling block. “On the surface, SL seems like a place for women to buy clothes,” jokes Bone Mosten.
In fact, the lack of clothing for men is what has led Rik Pfalz to, more often than not, socialise as a female alt, Osiris Pfalz: “Although she was initially somewhere to hide out when I didn’t want to be disturbed, I soon realised that with so much more content in SL designed for women, Osiris became the obvious choice for parties and socialising. Well, that and I do have an interest in fashion, so was happy to have the excuse to buy more clothes!”

Men rarely get to be this pooped from SL shopping
However, Gahum Riptide, self-confessed male fashionista, notes that men’s fashion “has really begun to take off in the last year”. Male fashion blogs have blossomed, among them Winter Jefferson’s blog,
In Cold Blood; Lawless McBride’s blog, Half Arsed; Takeshi Ugajin’s blog, Shop with Takeshi; Lustinian Tomsen’s blog, Second Life Male Style and Fashion; Monta Horan’s blog, Monta; and Oscar Page’s blog, Oscaresque. Of course, one can’t leave out the collaborative blogs Men’s Second Style and SL Men, and now there are even two blogs covering male-related freebies: Free Finds for Men and Free for Men.
Having tried my best to help by fixing you guys up with these blogs, sometimes no amount of encouragement is going to get a male to stay (they’re stubborn that way). “Some guys won’t see any appeal in SL as it’s not a proper ‘game’, so they’re always going to be a lost market,” shrugs Prad.
**This post was brought to you by Quaintly Tuqiri of Quirky Quaintly. She would like to thank the other respondents not named/quoted here for participating in her Extremely Unscientific Survey: Tiyuk Quellmalz, Arne Lauridsen, Fricker Fraker, Crisitaly Pennell, Aldo Zond, ArminasX Saiman, and Bon Berman. She would also like to thank her photography models Merrick Thor, Elora Henig, and Immortal Wingtips for their patience
**This topic was brought to you by Eliza Wrigglesworth of the blog Free Finds For Men.






20 responses so far ↓
1 Tymmerie Thorne // Nov 12, 2008 at 10:15 am
Bravo!! Well done Quaintly! I loved this!! I laughed througout! Your research was great, too. I actually loved Peter’s idea about giving the guys a way to play a hunting or some other type of game to win small prizes.
2 Sharine // Nov 12, 2008 at 10:52 am
Great post! I actually know male avatars who spend hours fishing in SL. There could actually be a market to work on.
3 Dyami // Nov 12, 2008 at 4:57 pm
Well done Quaintly!
4 Creator vs. Consumer (in the mix) | VintFalken.com // Nov 12, 2008 at 5:19 pm
[...] Keeping new male residents engaged in SL by Quaintly Tuqiri [...]
5 Eliza Wrigglesworth // Nov 12, 2008 at 5:19 pm
And here I thought that subject was going to be boring. That was really well done Quaintly! Thank you!!!
6 Eladrienne Laval // Nov 12, 2008 at 10:22 pm
Fun post! Guys definitely see their lives inworld a bit differently than we women do!
7 Ganymedes Costagravas // Nov 13, 2008 at 8:11 am
Great post Quaintly!
I must say this post is so much fun to read!
As a guy (gay guy, but still a guy) I must admit I stayed in SL at first for some of my friends I made, but was also interested in the creative aspects it offered, which I only developed skill in sloooooowly, but was still eager to learn.
So yes, I too “found” myself a goal.
Oh and pixel humping indeed does NOT get boring (when you dont overdo it), and I myself don’t get why men love running in all directions trying to kick a ball away again =D
8 Quaintly Tuqiri // Nov 13, 2008 at 2:53 pm
Thanks everyone for the fantastic feedback! Eliza, I’m especially glad you liked it
Ganymedes – yup, the guys said the creative aspects are pretty much what would keep a guy here, apart from friendships and live music (that came up a fair bit too). As for the pixel humping… I must be doing it wrong o.O
9 Winter Jefferson // Nov 13, 2008 at 10:41 pm
Great post, Quaintly! I guess each person – male or female – doesn’t really feel that comfortable in SL until they’ve found their niche. And maybe there are less activities directed at my half of the species. Or as you’ve stated, they just aren’t as immediately apparent. No good for those into immediate gratification. I’ll admit, I almost quit on day 2, but that was difficulties with the interface and clumsiness of movement/appearance/interaction etc. And the inability to work out how to get off Newbie Island!
But the field of fashion can be a major battleground too. It’s a rush to the newest releases and a win to whoever gets to blog them first. Just because it’s couture doesn’t mean it’s any less manly… does it?
10 Nightflower // Nov 14, 2008 at 9:48 am
Wow Quaintly! You and your boytoys had some really great insight – I hope there are some Lindens listening. I grooved on SL immediately because it was like paper dolls for grown-up little girls. After spending hours getting my avvie to look perfect (you should have seen it, it was sooo NOT perfect!), I found myself hooked before I had made a single friend. Surely some of the suggestions you listed above would provide a comparable initial appeal for men! You go girl
11 Moggs Oceanlane // Nov 15, 2008 at 2:31 am
Thinks a quick exit out of the (un)welcoming areas is definitely a head start for either gender. In terms of quest like things (which will attract WoWers whether male or female) they could be directed to places like the DCS Resource Centre… and as for sport… there’s heaps of it on the grid. I’ve never quite got why it’s so hard to escape the orientation/home areas to anywhere interesting without search. These spaces could learn from the ‘destination station’ model. Blah blah…
Thanks for sharing. I enjoyed the read.
12 Christophe Hugo // Nov 15, 2008 at 3:32 am
Bravo for having written the most sexist post I have read in a long time.
What’s next? A post on how to make stupid latinos stay in SL, or perhaps on how to make lazy native americans repeat SL customers? Shame on you.
13 Quaintly Tuqiri // Nov 15, 2008 at 4:17 am
Um Christophe? It was the topic I was given. Bravo on having zero sense of humour!
14 The Future of Business in Second Life (an SL Bloggers Mix ‘N Match guest post) | WRITERS IN THE (virtual) SKY // Nov 15, 2008 at 12:56 pm
[...] Keeping new male residents engaged in SL by Quaintly Tuqiri [...]
15 Eliza Wrigglesworth // Nov 15, 2008 at 1:29 pm
@Christophe – I’d like to add bravo for completely missing the point.
16 Eliza Wrigglesworth // Nov 15, 2008 at 1:33 pm
Umm, that came out wrong o.0! I meant bravo to Christophe for completely missing the point.
Bravo to Quaintly for getting so many good ideas to add to my blog so that it can be more useful. This was really great : ))
17 Angus Kirax // Nov 15, 2008 at 4:29 pm
Hi Quaintly,
Congrats on that post, I wish I had heard about your research and be able to answer your questions
@Eliza : that was an extremely good topic.
@Christophe : are you sure you read the whole article carefully???
18 Oscar Page // Nov 15, 2008 at 8:31 pm
Excellent post Quaintly. When I first came into SecondLife, it was very much a social experience for me. I was brought in by friends from another game, which was absolutely nothing like this world (Day of Defeat – WWII first person shooter). I actually got held in by #1 (as explained in the post) friends and #2 the game portion of this world in bingo (then tringo, then bingtris, then Tiny Empires). I mean that worked for me, but I could definitely see men walking in and walking out.
I’ve seen it myself (and many others I’m sure) with friends that I’ve tried to bring into the game. Some of those friends went on to be addicted to other virtual worlds like WoW because they needed a goal to achieve. SecondLife is a lot more open-ended, and therefore rough for some men to deal with.
19 Quaintly Tuqiri // Nov 16, 2008 at 11:17 pm
Angus – I plurked asking for male volunteers and posted it on my blog… would have loved the chance to interview you too
Oscar – It helps a lot if a person already has friends here who can help them past the learning curve. I myself was introduced by my housemate, who whizzed me straight out of Orientation Island and brought me to Free Dove to get me out of the devault avatar look!
20 Loaf // Nov 17, 2008 at 7:57 am
That was a great article! Very well reseached and written, and has actually given me some ideas to look into some things that I’ve not yet tried in SL
Leave a Comment